This updated Blender 3.2 course is a valuable resource for those interested in creating 3D environments. Whether you’re new to Blender or have experience with Blender, this course covers all you need to know to leverage the new features in Blender 3.2 to craft amazing 3D landscapes.
The art of crafting 3D environments is gaining popularity, and whether you’re a beginner or have some experience, it can be a time-consuming and complex endeavor. Learn everything you need from start to finish in 3D modeling.
You’ll receive step-by-step guidance, even if you’ve never used Blender before. This course is structured to help you grasp the basics and become comfortable with the software. With over 30 hours of video content, you’ll progress from a complete beginner to a proficient user.
In this course, you’ll learn:
Blender basics, with comprehensive documentation
Creating grass using Geometry nodes
Crafting trees with Geometry nodes
Building a ruined landscape
Blending displaced materials
Creating a river scene
Designing a procedural sky with clouds
Working with photo-scanned structures
And much more!
Course content:
- Chapter 01 – Introduction 5 lectures 8min
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- Lecture 01 – Organization and workflow 02:20
- Lecture 02 – Motivation and inspiration 01:31
- Lecture 03 – The old masters 02:08
- Lecture 04 – Asking questions 00:56
- Lecture 05 – Outro 00:55
- Chapter 02 – Starting with Blender 17 lectures 2hr 19min
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- Introduction 01:35
- Lecture 01 – Installing Blender 05:45
- Lecture 02 – The Blender viewport 09:24
- Lecture 03 – The Blender interface 08:15
- Lecture 04 – Modeling a table 08:10
- Lecture 05 – Modeling a chair 06:29
- Lecture 06 – Render engines 09:52
- Lecture 07 – Adding a texture 11:11
- Lecture 08 – Chair textures 07:29
- Lecture 09 – Modeling a dice 09:08
- Lecture 10 – Add a dice shader 11:53
- Lecture 11 – Make a scene render 09:01
- Lecture 12 – Introduction to Geometry Nodes 11:35
- Lecture 13 – Adding more dice holes 11:18
- Lecture 14 – Link Geometry data to material 08:44
- Lecture 15 – Replacing and render geometry dices 08:28
- Lecture 16 – Outro 00:54
- Chapter 3 – Creating grass 28 lectures 4hr 46min
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- Introduction 01:13
- Lecture 01 – Asset Manager 06:06
- Lecture 02 – Modeling strands 11:36
- Lecture 03 – Complex strands modeling 14:08
- Lecture 04 – Adding a grass texture 09:37
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Lecture 05 – Organize strands 12:10
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Lecture 06 – Bending strands 12:02
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Lecture 07 – Add strand variation 08:33
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Lecture 08 – Updating grass material 07:09
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Lecture 09 – Building a grass patch (Geometry Nodes) 09:57
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Lecture 10 – Making grass patch variations 10:46
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Lecture 11 – Making a grass proxy 10:45
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Lecture 12 – Building a grass template 11:32
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Lecture 13 – Mixing grass patches 12:27
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Lecture 14 – Adding terrain displacement (Geometry Nodes) 10:14
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Lecture 15 – Improving grass material 10:42
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Lecture 16 – Mixing tall grass patch 12:39
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Lecture 17 – Modeling a white flower 13:02
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Lecture 18 – Modeling more flower leaves 09:52
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Lecture 19 – Adding flower texture 10:41
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Lecture 20 – Bending white flower 11:21
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Lecture 21 – Make flower variation 10:43
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Lecture 22 – Make a white flower patch + proxy (Geometry Nodes) 13:35
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Lecture 23 – Modeling a yellow flower 12:51
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Lecture 24 – Making yellow flower variations 10:53
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Lecture 25 – Mixing yellow flower on grass template 08:52
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Lecture 26 – Animating grass + Camera 11:28
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Outro 00:46
- Chapter 4 – Creating a forest path 32 lectures 5hr 50min
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- Chapter 4 – Introduction 01:15
- lecture 01 – Preparing a new scene template 09:43
- Lecture 02 – Building a path generator (Gemoetry Nodes) 14:29
- Lecture 03 – Combine grass and path (Geometry Nodes) 12:06
- Lecture 04 – Blending path and terrain materials 12:13
- Lecture 05 – Improving terrain shader 10:50
- Lecture 06 – Working with M-tree 10:03
- Lecture 07 – Merging branches with tree root 10:43
- Lecture 08 – Blending tree material 09:37
- Lecture 09 – Tree twigs 10:50
- Lecture 10 – Creating tree twigs (Geometry nodes) 11:39
- Lecture 11 – Building a medium size tree 10:41
- Lecture 12 – Merging branches with tree trunk 09:38
- Lecture 13 – Blending tree materials and adding tree twigs 11:44
- Lecture 14 – building a complex tree 13:21
- Lecture 15 – Completing complex tree 14:09
- Lecture 16 – Animating twigs 12:45
- Lecture 17 – Importing trees and shaping terrain 12:22
- Lecture 18 – Adding trees on terrain 11:52
- Lecture 19 – Making tree proxy 12:17
- Lecture 20 – Changing light and shape terrain 09:25
- Lecture 21 – Adding fog and HDRI map 13:10
- Lecture 22 – adding water plane 15:07
- Lecture 23 – Shaping terrain and adding rocks 14:45
- Lecture 24 – Adding plants and more rocks 13:35
- Lecture 25 – Scatter path with rocks 12:51
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Lecture 26 – scatter rocks on path (geometry nodes) 08:58
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Lecture 27 – Changing scene light 11:25
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Lecture 28 – Creating low scene fog 10:07
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Lecture 29 – Improving scene fog 10:25
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Bonus video – Path sattering 06:55
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Outro 00:48
- Chapter 5 – Ruine landscape 31 lectures 5hr 11min
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- Introduction 01:11
- Chapter 5- Lecture 01 – preparing new scene template 10:00
- Chapter 5 – lecture 02 – Adding water plane 09:50
- Chapter 5 – Lecture 03 – Blending terrain material 10:56
- Chapter 5 – Lecture 04 – Changing grass scattering 06:51
- Chapter 5 – Lecture 05 – Adding distance trees 12:14
- Chapter 5 – Lecture 06 – Adding fog and deforming landscape 12:05
- Chapter 5 – Lecture 07 – Importing high resolution trees 10:35
- Chapter 5 – Lecture 08 – Making a ruine material 10:11
- Chapter 5 – Lecture 09 – Mixing displacement maps 08:35
- Chapter 5 – Lecture 10 – Adding sandstone layer 13:34
- Chapter 5 – lecture 11 – Mixing dirt laye 09:35
- Chapter 5 – Lecture 12 – Adding dark brick layer 09:14
- Chapter 5 – Lecture 13 – Building the ruine 11:36
- Chapter 5 – Lecture 14 – Building the tower and adding window holes 09:53
- Chapter 5 – Lecture 15 – Adding the ruine material 10:16
- Chapter 5 – Lecture 16 – Adding sandstone layers 11:50
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Chapter 5 – Lecture 17 – Building a roof and adding a texture 09:49
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Chapter 5 – Lecture 18 – Adding roof border and model single bricks 09:08
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Chapter 5 – Lecture 19 – Sculpting bricks 12:25
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Chapter 5 – Lecture 20 – Adding ruine bricks (Geometry nodes) 12:28
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Chapter 5 – Lecture 21 – Clean up ruine bricks 06:17
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Chapter 5 – Lecture 22 – Merging ruine in landscape 11:53
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Chapter 5 – Lecture 23 – Creating shrubs 11:04
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Chapter 5 – Lecture 24 – Making shrub proxy models 10:51
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Chapter 5 – Lecture 25 – Adding shrubs and making changes on landscape 10:32
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Chapter 5 – Lecture 26 – Adding small water plants 11:03
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Chapter 5 – Lecture 27 – Making small changes on the landscape 12:08
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Chapter 5 – Lecture 28 – Adding rocks and plants 16:54
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Chapter 5 – Lecture 29 – Bonus – Replacing ruine with photoscan 07:12
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Chapter 5 – Outro 00:45
- Chapter 6: Forest farmhouse scene 37 lectures 6hr 33min
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- Introduction 01:19
- Lecture 01-Creating a new scene template 10:13
- Lecture 2 – Creating a river 11:34
- Lecture 3 – Blending terrain materials 09:08
- Lecture 04 – Adding terrain displacement 10:10
- Lecture 05 – Adding distance plane + Trees 10:09
- Lecture 06 – Importing high resolution trees 11:21
- Lecture 07 – Shaping landscape _ more distance trees 12:01
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Lecture 08 – Adding river rocks 12:26
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Lecture 09 – Adding building blueprints 10:53
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Lecture 10 – Shaping the farmhouse 10:44
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Lecture 11 – Adding window and door holes + making a roof 10:08
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Lecture 12 – Adding farmhouse material 09:24
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Lecture 13 – Painting plaster on bricks 10:39
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Lecture 14 – Adding brick ornament 10:40
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Lecture 15 – Merging brick ornament with bricks 09:11
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Lecture 16 – Adding ornament displacement 09:39
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Lecture 17 – Add roof material + displacement 12:20
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Lecture 18 – Making a door frame 10:51
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Lecture 19 – Making a door and window 12:33
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Lecture 20 – Add window glass material 10:30
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Lecture 21 – Add chimney 11:31
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Lecture 22 – Add roof sealing 11:53
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Lecture 23 – Adding wall decoration 08:47
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Lecture 24 – Blending farmhouse with landscape 13:14
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Lecture 25 – Making a young tree 11:59
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Lecture 26 – Making a tree proxy model 11:02
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Lecture 27 – Adding young tree vertex layer 10:48
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Lecture 28 – Adding shrubs 09:59
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Lecture 29 – Adding river rocks scatter (Geometry Nodes 11:49
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Lecture 30 – Improving river rocks 12:05
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Lecture 31 – Making small landscape changes 11:52
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Lecture 32 – Adding plants 13:04
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Lecture 33 – Adding river displacement 12:27
- Lecture 34 – Grow ivy on farmhouse 13:41
- Lecture 35 – Scene Cleanup 11:57
- Outro 00:34
- Chapter 7: Creating a castle sunset scene 18 lectures • 2hr 42min
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- Introduction 00:59
- Lecture 01: Creating a new scene template 11:46
- Lecture 02: Adding a distance plane 10:10
- Lecture 03: Shaping the terrain 11:57
- Lecture 04: Importing castle 10:21
- Lecture 05: Importing and updating clouds 10:18
- Lecture 06: Blending terrain 10:41
- Lecture 07: Importing grass template 09:35
- Lecture 08: Adding grass color attributes 08:46
- Lecture 09: Adding reed 12:14
- Lecture 10: Adding shrubs 08:57
- Lecture 11: Adding distance trees 08:43
- Lecture 12: Improving foreground 09:45
- Lecture 13: Importing high resolution trees 09:59
- Lecture 14: Adding rock scatter 09:16
- Lecture 15: Importing background ruine + plants 08:20
- Lecture 16: Finalizing scene 08:55
- Chapter 7: outro 00:56
- Chapter 8: Creating a mountain ruine scene 21 lectures 3hr 6min
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- Introduction 01:06
- Lecture 01: Creating a new scene template 07:10
- Lecture 02: Shaping the landscape 09:49
- Lecture 03: Sculpting terrain 07:41
- Lecture 04: Blending terrain textures 08:44
- Lecture 05: Adding grass 07:37
- Lecture 06: Adding atmosphere 08:19
- Lecture 07: Blending grass with normal value 10:12
- Lecture 08: Importing ruine photoscan 11:43
- Lecture 09: Adding a background plane 10:41
- Lecture 10: adding a distance river 11:15
- Lecture 11: Sculpting background layer 11:38
- Lecture 12: Adding distance trees 08:17
- Lecture 13: Adding mountains 10:12
- Lecture 14: Making mountain variations 10:47
- Lecture 15: Creating alpha background trees 09:08
- Lecture 16: Blending alpha trees in background 07:39
- Lecture 17: Adding rocks scatter 11:15
- Lecture 18: Adding high resolution trees 11:14
- Lecture 19: Finalzing trees 10:16
- Outro 01:08
- Chapter 01 – Before we start 5 lectures 20min
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- Leсture 01 – Course overview 05:51
- Lecture 02 – Udemy Dashboard 02:29
- Lecture 3 – Techniques from the old masters 03:55
- Lecture 4 – Motivation and inspiration 04:39
- Lecture 5 – Workflow and organization 03:18
- Chapter 02 – Getting in touch with Blender 13 lectures 1hr 22min
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- Lecture 01 – introduction 01:57
- Lecture 02 – Download and installing Blender 2.81 03:21
- Lecture 03 – Getting in touch with the blender viewport 09:02
- Lecture 04 – The Blender 3D interface 09:59
- Lecture 05 – Collections 05:22
- Lecture 06 – Eevee and Cycles 09:01
- Lecture 07 – The workbench 03:48
- Lecture 08 – Creating a simple object 06:21
- Lecture 09 – Making a dice 05:04
- Lecture 10 – Adding dice holes 05:44
- Lecture 11 – Adding a material 04:59
- Lecture 12 – Improving dice material 11:06
- Lecture 13 – Making a scene render 06:26
- Chapter 03 – Working with materials (2.81) 19 lectures • 2hr 32min
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- Lecture 01 – Introduction to materials (2.81) 01:19
- Lecture 02 – Materials in the real world 08:45
- Lecture 03 – Materials in 3D scenes 11:26
- Lecture 04 – Building a material setup sphere 08:16
- Lecture 05 – Making colors with color ramp node 09:13
- Lecture 06 – Mixing image textures 10:22
- Lecture 7 – Mix plaster on the bricks 08:16
- Lecture 08 – Add sandstone border 09:30
- Lecture 09 – Add displacement and weight layer 11:42
- Lecture 10 – Optimizing node tree in groups 04:47
- Lecture 11 – Adding background images 04:14
- Lecture 12 – Building the wall 06:26
- Lecture 13 – Using the boolean modifier 08:39
- Lecture 14 – Remesh the wall 06:53
- Lecture 15 – Adding wall material 09:47
- Lecture 16 – Adding displacement map 10:31
- Lecture 17 – Adding weight layer sandstone 08:49
- Lecture 18 – Making a render 12:31
- Lecture 19 – recap 01:02
- Chapter 04 – Making a grass landscape (2.81) 29 lectures 4hr 2min
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- Lecture 01 – Introduction 00:59
- Lecture 02 – Making a scene template 06:50
- Lecture 03 – deform the landscape 10:45
- Lecture 04 – Importing the wall model 06:52
- Lecture 05 – Adding landscape material 08:20
- Lecture 06 – Adding landscape displacement 10:16
- Lecture 07 – Importing HDRI map 04:30
- Lecture 08 – Adding grass strand backplate 04:16
- Lecture 09 – Model a grass strand 07:57
- Lecture 10 – Adding strand details 04:46
- Lecture 11 – Adding strand texture 07:15
- Lecture 12 – Making strand variations 12:59
- Lecture 13 – making a grass clump 12:51
- Lecture 14 – making clump variations 10:11
- Lecture 15 – Convert grass clump 06:48
- Lecture 16 – Adding grass material 05:57
- Lecture 17 – adding terrain displacement 05:08
- Lecture 18 – Adding grass particle system 08:23
- Lecture 19 – improving grass looks 09:43
- Lecture 20 – adding particle texture 06:55
- Lecture 21 – grass color variation 13:22
- Lecture 22 – Modeling small reed 10:47
- Lecture 23 – modeling reed variation models 08:49
- Lecture 24 – Adding reed particle system 11:06
- Lecture 25 – Adding fog 11:18
- Lecture 26 – Mixing grass length 08:03
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Lecture 27 – Adding grass on the ruin 12:12
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Lecture 28 – Making scene improvements 13:44
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Lecture 29 – Recap 00:45
- Chapter 5 – Making a farm house landscape (2.81) 55 lectures • 7hr 59min
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- Introduction Lecture 01:30
- Lecture 01- Making a scene template 07:06
- Lecture 02 – making a scene blockout 10:44
- Lecture 03 – Starting with the farmhouse 09:20
- Lecture 04 – Adding roofs 08:31
- Lecture 05 – Extending roof 06:59
- Lecture 06 – adding holes 08:48
- Lecture 07 – Adding bevels 04:34
- Lecture 08 – Making wooden bars 08:03
- Lecture 09 – Placing wooden bars 10:36
- Lecture 10 – adding roof and brick texture 10:28
- Lecture 11 – Adding texture variation 09:52
- Lecture 12 – Adding leaking texture 09:34
- Lecture 13 – Adding more leaking 06:32
- Lecture 14 – Making a window 09:08
- Lecture 15 – Adding texture and frame 07:08
- Lecture 16 – Merging window frames 05:56
- Lecture 17 – making window frame variations 07:01
- Lecture 18 – Merging windows with house 06:58
- Lecture 19 – making a door 09:18
- Lecture 20 – adding roof sealings 10:20
- Lecture 21 – Adding roof slates 10:21
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Lecture 22 – Adding roof slates on small roofs 09:03
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Lecture 23 – Creating a door hook 13:24
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Lecture 24 – Improving texture details 07:54
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Lecture 25 – improving building materials 06:20
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Lecture 26 – Importing house in scene 08:22
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Lecture 27 – Adding grass weight layer 07:12
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Lecture 28 – Importing grass 10:20
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Lecture 29 – Modeling dead leaves 08:31
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Lecture 30 – Adding dead leaves material 11:46
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Lecture 31 – adding dead leave particle layer 11:23
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Lecture 32 – making a tree with the sapling tool 05:31
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Lecture 33 – generating a birch tree 09:00
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Lecture 34 – Adjusting the root 10:57
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Lecture 35 – Adding weight layer branches 03:49
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Lecture 36 – Modeling birch leaves 12:53
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Lecture 37 – Merging leaves on twig 12:38
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Lecture 38 – Adding twigs on tree 09:56
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Lecture 39 – Updating twig material 05:14
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Lecture 40 – Making more birch trees 10:30
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Lecture 41 – fixing the root 06:40
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Lecture 42 – Importing the trees 11:45
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Lecture 43 – Adjusting the twig material 08:09
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Lecture 44 – Adding scene fog 05:17
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Lecture 45 – Adding grass variation 10:05
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Lecture 46 – Modeling reed 12:24
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Lecture 47 – making the reed curvy 07:10
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Lecture 48 – merging leaves on the stem 10:31
- Lecture 49 – Adding reed particles 10:40
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Lecture 50 – Adding small reed 08:44
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Lecture 51 – Adding path on terrain 10:28
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Lecture 52 – Making scene adjustments 11:19
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Lecture 53 – Scene compositing 11:53
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Final Lecture – Recap 00:53
- Chapter 06 – Creating nature assets (2.81) 30 lectures 3hr 41min
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- Lecture 01 – Introduction 00:48
- Lecture 02 – Importing assets from previous scenes 08:31
- Lecture 03 – Importing trees 04:48
- Lecture 04 – Modeling nettle leaves 08:22
- Lecture 05 – Modeling more nettle leaves 09:20
- Lecture 06 – Adding nettle texture 06:27
- Lecture 07 – Curvy leaves and modeling a nettle stem 08:49
- Lecture 08 – merging leaves with nettle stem 11:01
- Lecture 09 – making nettle variation 05:15
- Lecture 10 – Modeling celandine plant 10:17
- Lecture 11 – Curve the celandine 05:55
- Lecture 12 – Modeling celandine flower 10:11
- Lecture 13 – Merging the leaves and the stem on the flower 06:09
- Lecture 14 – Improving celandine flower 04:40
- Lecture 15 – Modeling plant leave 08:59
- Lecture 16 – Modeling plant stem and merging leaves 11:56
- Lecture 17 – Improving plant material 06:52
- Lecture 18 – making dry grass 07:26
- Lecture 19 – Modeling Ivy leave 09:04
- Lecture 20 – Building Ivy Branch 06:23
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Lecture 21 – Improving Ivy material 09:23
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Lecture 22 – Modeling field maple leave 11:18
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Lecture 23 – Making leaves curvy 09:22
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Lecture 24 – Modeling field maple twig 09:00
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Lecture 25 – making twig variations 04:31
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Lecture 26 – Generating field maple tree 06:36
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Lecture 27 – Adding trunk texture 05:54
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Lecture 28 – Adding twigs on tree 08:10
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Lecture 29 – Organizing trees 04:21
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Lecture 30 – recap 01:00
- Chapter 07 – Making a castle scene (2.81) 54 lectures 8hr 17min
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- Lecture 01 – Introduction 01:35
- Lecture 02 – Organizing scene template 06:48
- Lecture 3 – deforming the terrain 07:48
- Lecture 04 – Modeling castle blockout 10:04
- Lecture 05 – Modeling castle tower 08:52
- Lecture 06 – Adding holes and remesh 08:24
- Lecture 07 – Improving the towers 08:48
- Lecture 08 – Optimizing towers and improving materials 09:41
- Lecture 09 – Adding more texture layers 08:30
- Lecture 10 – Mixing texture layer towers 07:42
- Lecture 11 – Adding sandstone borders 10:24
- Lecture 12 – Adding roofing texture 09:44
- Lecture 13 – Improving roof texture 06:21
- Lecture 14 – modeling a window frame 09:36
- Lecture 15 – Making window variations 09:11
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lecture 16 – Modeling a sandstone window frame 08:59
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Lecture 17 – Merging windows with towers 10:34
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Lecture 18 – Modeling sandstone border for the tower 11:12
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Lecture 19 – Modeling the main structure base 09:15
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Lecture 20 – Modeling the broken walls 10:15
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Lecture 21 – Adding gun holes 08:24
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Lecture 22 – Adding more gun holes 08:24
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Lecture 23 – Improving textures 09:25
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Lecture 24 – Adding holes in the main structure 09:07
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Lecture 25 – remesh the main structure 09:13
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Lecture 26 – Adding sandstone texture window layers 10:01
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Lecture 27 – Adding sandstone door texture layer 09:49
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Lecture 28 – Importing window frames 08:17
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Lecture 29 – Adding metal frames 08:45
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Lecture 30 – Modeling wall borders 11:19
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Lecture 31 – Adding extra walls 10:47
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Lecture 32 – Adding roof texture 07:54
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Lecture 33 – Modeling roof slates 10:29
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Lecture 34 – Modeling roof bars 09:46
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Lecture 35 – Modeling a small roof 10:44
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Lecture 36 – Making a roof sealing 06:58
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Lecture 37 – Modeling a hatch 13:57
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Lecture 38 – Merging hatches with the building 08:42
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Lecture 39 – Adding wall displacement 08:39
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Lecture 40 – Improving main structure 07:41
- Lecture 41 – Adding terrain displacement 10:11
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Lecture 42 – Adding path vertex layer 06:09
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Lecture 43 – Improving terrain 07:27
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Lecture 44 – Adding grass particle system 11:43
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Lecture 45 – Importing nature assets 10:04
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Lecture 46 – Adding small plants 10:01
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Lecture 47 – Adding small reed 10:10
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Lecture 48 – Importing trees 08:53
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Lecture 49 – Improving grass and importing hdri sky 11:32
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Lecture 50 – Adding weight layer towers 10:12
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Lecture 51 – Adding ivy branches 12:44
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Lecture 52 – Adding tall reed and water leaves 14:20
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Lecture 53 – Finalize scene 10:08
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Lecture 54 – Recap 01:40